机器的崛起:好莱坞的AI内战

机器的崛起:好莱坞的AI内战

2025-07-18Technology
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David
早上好,韩纪飞,我是David,这里是专为你打造的Goose Pod。今天是7月19日,星期六。
Ema
我是Ema。今天,我们将深入探讨一个震动着好莱坞核心的话题——“机器的崛起:好莱坞的AI内战”。
David
我们开始吧。好莱坞目前正经历一场AI的“叛乱”,甚至这个词都不足以形容当下的变革。这看起来更像是一场全面的接管,一场旨在改变图像来源、制作模式,乃至电影语言本身的艺术地震。
Ema
没错,这股浪潮正从四面八方涌来。想象一下这个场景:演员娜塔莎·雷昂坐在洛杉矶一个老式工作室里,手里拿着一个雅达利游戏机那样的操纵杆,轻轻一转,屏幕上的图像就不断变形、融合,充满了数字超现实感。
David
她正在测试一个想法:能否用触觉滚动而非文字提示来生成图像。她和她的公司Asteria,正处在一个“幻想工程”的阶段,就像皮克斯动画工作室的初期。大家都在仰望星空,试图破解新世界的密码。
Ema
是的,而且不仅仅是像Asteria或Runway AI这样的初创公司。许多传统艺人,比如导演詹姆斯·卡梅隆和达伦·阿罗诺夫斯基,也对AI充满好奇。前者甚至从最初将AI比作核竞赛,转变为现在热心拥抱这项技术。
David
别忘了还有那些垂涎于巨大成本节省的工作室高管,以及像谷歌和OpenAI这样的科技巨头。他们带着发现新大陆般的狂喜,凝视着一个自动化好莱坞的无限可能性。这场变革的核心,就是那些听起来很抽象的生成式视频产品。
Ema
比如Sora、Veo 3和Luma。它们的目标非常明确:让机器在我们最轻微的推动下,就能创造出过去一个多世纪以来,只有一群人聚集在物理空间里才能构建和记录的电影。这已经不是未来了,它正在发生。
David
确实,Runway AI已经和许多公司达成了合作协议,无数工作室和制作公司也在非正式地试用这些工具,探索它们的价值和极限。这就像一场无声的革命,机器已经悄悄地进入了讲故事的殿堂。
Ema
要理解这场“内战”为何如此激烈,我们需要回顾一下电影的本质。电影从诞生之初就建立在“幻觉”之上。比如1896年卢米埃兄弟的《火车进站》,据说吓得观众以为火车真的要冲出银幕了。
David
这是一个经典的例子。电影技术一直在努力让我们相信虚构的真实。无论是IMAX电影带来的眩晕感,还是《127小时》里詹姆斯·弗兰科断臂求生让观众晕倒的场景,幻觉越宏大,我们给予的赞誉就越高。
Ema
是的,我们和电影之间有一个长达125年的契约:我们之所以接受银幕上的一切骗术,是因为我们知道背后站着的是人类。无论是炸毁死星,还是周润发和杨紫琼在空中舞剑,都是有血有肉、有大脑的人类,绞尽脑汁解决问题后的艺术结晶。
David
你说到了关键。我们赞美的是人类的创造力和解决问题的毅力。而AI打破了这个契约。AI生成的场景,可能只是某人说出几个“咒语”,然后硅片每秒进行80万亿次计算的结果。它摧毁了幻觉的有机根源。
Ema
这正是反AI活动家贾斯汀·贝特曼的核心论点。她认为,依赖AI实际上是对过去的“反刍”。她举了一个非常精彩的例子,《日落大道》开头那个从泳池底部仰拍的镜头,当时他们是用一面镜子实现的。这是一个充满想象力的解决方案。
David
如果当时有AI,他们可能就不会费力去想出这种方法,我们也就错过了一个影史上的经典镜头。贝特曼认为,AI不仅存在劳动伦理问题——因为它借鉴了无数人类艺术家的成果却不支付报酬或署名,更严重的是,它让数千年的人类艺术探索戛然而止。
Ema
当然,“叛乱者”们并不同意这种看法。他们将AI视为一种效率的变革,就像手机彻底改变了通信一样。他们认为AI能让创作“更快、更酷”,而且它的潜力还远未被发掘。这是一种工具的进化。
David
没错,Luma AI的首席执行官阿米特·贾恩就提出了一个非常激进的观点。他问:“为什么你一年只拍五部电影,而不是五十部,甚至一百部?”他承认其中很多可能会是“粗制滥造”的“大杂烩”。
Ema
但他的逻辑也很有冲击力:当你有了95次额外的挥棒机会时,击出一记本垒打的概率自然就大大增加了。这是一种用数量换质量的互联网式思维,它正在冲击好莱坞传统的精品模式。
David
这种思维已经体现在实际作品中了。比如纪录片《释放伦纳德·佩尔蒂埃》,其中一些关于主角逃亡的场景,既不是档案录像,也不是演员重演。而是计算机根据描述想象并生成出来的。这在过去是无法实现的。
Ema
这确实展示了AI的独特优势。它承诺消除“想要一个镜头”和“实现这个镜头”之间的所有障碍。对于创作者来说,这意味着可以将脑海中的任何想象瞬间变为现实。这听起来像拥有了神一样的力量,当然,也带有一点作弊的感觉。
David
是的,就像你第一次用ChatGPT写感谢信那样。但现在,这种力量被乘以了斯皮尔伯格的级别。一个过去需要数十人花费数小时才能制作出的画面,现在在你面前瞬间生成。这种变革的力量是巨大的,但随之而来的冲突也同样激烈。
David
这场冲突的核心,是两种截然对立的价值观的碰撞。一边是以初创公司和部分导演为代表的“AI叛乱军”,他们将AI视为解放创造力的工具;另一边则是以部分艺术家和工会为代表的“人类抵抗军”,他们捍卫的是人类的创意和饭碗。
Ema
是的,我们先来看看支持方。像EDGLRD的首席商务官阿隆·索兰就说:“我们的制作能力第一次跟上了我们的思考速度。” 导演蒂默·贝克曼贝托夫甚至巧妙地利用AI的“缺陷”,让模型生成虚假的幻觉,作为电影主角神经可塑性研究的一部分。
David
这是一个非常聪明的用法,把AI的弱点变成了叙事工具。贝克曼贝托夫认为,机器的思维是“直来直去”的,而人类艺术家则会去探索“角落后面是什么”。他认为这正是艺术和商业广告的区别,也是AI难以真正掌握艺术的原因。
Ema
而反对方的声音同样响亮。演员兼导演贾斯汀·贝特曼担心艺术和人性的流失。设计师里德·索森则更直接地指出了对就业的冲击。他是一位电影概念艺术家,曾参与过《黑客帝国》等大制作,他说过去两年他的收入被削减了大约一半。
David
这不是因为工作室转向了其他插画师,而是因为他们根本不再需要插画师了,直接使用Midjourney或DALL-E等AI程序。索森的经历让好莱坞的基层从业者感到了切实的危机,他警告说:“如果他们可以掠夺所有人的作品来取代你,整个创意产业都将被摧毁。”
Ema
各大工会,如演员工会(SAG)和编剧工会(WGA),也对此感到恐慌。尽管目前的编剧合同禁止工作室用AI取代编剧,但新合同的谈判迫在眉睫。卡车司机工会主席肖恩·奥布莱恩也成为主要的反对声音之一,他呼吁必须建立保护措施,限制AI的使用。
David
在这场冲突中,最纠结的可能就是大型电影公司了。他们处在一个奇怪的断层上。一方面,他们对AI能节省的巨额制作资金感到兴奋;另一方面,他们又害怕,如果消费者能自己用AI制作内容,那谁还需要他们呢?
Ema
所以我们看到了非常矛盾的景象。迪士尼和环球影业正在起诉AI公司Midjourney侵犯版权,指控其进行“无底线的抄袭”。诉状称,用户只需输入简单的文本提示,就能生成以迪士尼受版权保护的角色“达斯·维达”为主角的高质量图像。
David
这场官司至关重要。值得注意的是,它是在对好莱坞更友好的洛杉矶提起的,而不是对科技公司更有利的旧金山。法官的判决,很可能会决定AI时代传统专业制作模式的未来。工作室们一边打官司,一边自己也在悄悄试用AI,真是充满了讽刺。
Ema
这场冲突的影响已经显现。在经济上,正如我们提到的里德·索森,像他这样的概念艺术家的收入受到了直接冲击。这是AI对就业最先产生影响的领域之一,因为静态图像生成技术已经相当成熟。
David
对工作室来说,成本效益是巨大的诱惑。詹姆斯·卡梅隆就直言,要继续拍那些特效密集的大片,就必须想办法将成本削减一半,他认为AI是实现这一目标的关键。然而,AI也并非万能的省钱机器。
Ema
没错,比如罗素兄弟在Netflix上推出的《电幻国度》,虽然充满机器人和非人类生物,部分特效也由AI公司Wonder Dynamics处理,但据报道其制作成本超过了3亿美元。这说明在现阶段,AI的整合成本依然高昂。
David
而在艺术层面,影响则更为微妙和深刻。AI生成的作品,比如OpenAI的Sora制作的微型短片《气球人》,虽然画面奇特,故事也很有创意,但很多观众感觉它散发出一种“没有灵魂”的气息。YouTube上的一条评论很有代表性:“哇,这就像一个中端信用合作社的超酷广告。”
Ema
这种“广告感”或者说“塑料感”正是许多人对AI艺术的担忧。它可能在技术上无可挑剔,但缺乏真正能打动人心的情感内核。这引出了一个更大的风险:当“足够好”成为新的标准时,我们是否会失去对卓越艺术的追求?
David
是的,这可能导致整个创意生态的退化。编剧约翰·洛佩兹说:“即使是最唯利是图的工作室大片,也是500个人类,一群拼命的艺术家相互竞争、绞尽脑汁才做出来的东西。AI用一个键盘前的家伙就取代了这个过程,这是无法比拟的。”
Ema
展望未来,这场AI内战可能会催生出一些我们今天难以想象的新事物。比如,完全由AI生成的“数字人类”,他们看起来和真人演员一样,却没有档期、情绪和片酬的烦恼。也许有一天,我们会看到亨弗莱·鲍嘉和赛琳娜·戈麦斯在同一部电影里演对手戏。
David
甚至可能出现全新的电影类型,主角不再是人类,而是那些更便宜、可操控且不受工会保护的AI生物。电影的语法本身也可能被改写。这听起来很科幻,但也引出了一个终极问题,也是导演达伦·阿罗诺夫斯基提出的担忧。
Ema
是的,他指出了一个“衔尾蛇”困境:如果AI模型只能从过去所有的人类创作中进行合成,当所有有意义的组合都被穷尽时会发生什么?当AI只能从它自己生成的作品中学习时,我们是否会走向一个不断内卷、越来越无趣的电影世界?
David
这是一个深刻的哲学问题。艺术总是从过去汲取灵感,但又必须不可阻挡地走向未来。一个在定义上只能回溯过去的AI,让我们不得不怀疑,电影艺术的前方是否还有路可走。这正是好莱坞现在必须面对的挑战。
David
今天关于好莱坞AI内战的讨论就到这里。我们看到,技术带来了效率和新的可能性,但也对人类的创造力、工作和艺术的本质提出了严峻的挑战。这是一个没有简单答案的十字路口。
Ema
感谢收听Goose Pod。我们明天再见。

## Hollywood's AI Civil War: The Transformative, Disruptive, and Contentious Rise of Machine-Generated Cinema **Report Provider:** The Hollywood Reporter **Author:** Steven Zeitchik **Publication Date:** July 16, 2025 This report delves into the burgeoning "AI insurgency" within Hollywood, exploring how artificial intelligence is rapidly transforming filmmaking, from content creation to production economics, and sparking a significant debate about the future of artistry, labor, and the very essence of cinema. ### Key Findings and Conclusions: * **AI is Already Embedded in Filmmaking:** AI tools are no longer a futuristic concept but are actively being integrated into various aspects of film production, from generating visual effects and imagery to conceptualizing scenes. Companies like Asteria, Runway AI, and Luma AI are at the forefront of this movement. * **Dual Nature of AI: Creative Tool vs. Existential Threat:** AI is presented as a powerful tool that can democratize filmmaking, enabling independent creators to achieve studio-level output and allowing established filmmakers to explore new creative avenues with reduced costs and increased speed. However, it also poses significant risks to artistic integrity, labor, and the established economic models of Hollywood. * **The "Civil War" of AI in Hollywood:** A clear divide exists between proponents of AI, who see it as an evolutionary step akin to the advent of CGI or the internet, and critics who fear it will lead to a homogenization of art, job displacement, and a devaluation of human creativity. * **Copyright and Ethical Concerns:** Major studios like Disney and Universal are initiating legal battles against AI companies like Midjourney, alleging copyright infringement due to the models being trained on vast amounts of existing film and image data without compensation or credit to the original creators. This legal landscape is crucial in determining the future of traditional production models. * **Economic Implications: Cost Savings vs. Business Model Disruption:** While AI promises significant cost savings, potentially halving the expense of effects-heavy films, studio executives are also wary of the long-term implications, including the possibility of consumers generating their own content, thereby undermining the traditional studio business model. * **The Human Element: Artistry vs. Efficiency:** A central debate revolves around whether AI can replicate or enhance human creativity. Proponents like Asteria co-founder Bryn Mooser believe AI can help filmmakers "crack the code" of new creative possibilities, while critics like Justine Bateman argue that AI-generated content is merely a "regurgitation of the past" that lacks the human ingenuity and problem-solving that defines great cinema. ### Significant Trends and Changes: * **Democratization of Production:** AI tools are empowering smaller studios and independent filmmakers to produce content with a scope previously only achievable by major studios. * **New Forms of Storytelling:** AI is enabling the creation of entirely new genres and visual styles, such as "digital humans" and AI-driven creatures that can bypass traditional labor guilds. * **Shift in Production Workflow:** The process of filmmaking is shifting from physical sets to digital control rooms, with AI tools allowing for rapid iteration and manipulation of visual elements. * **Increased Output Potential:** Companies like Luma AI aim to drastically increase film production volume, with CEO Amit Jain suggesting a shift from making five movies a year to potentially 50 or 100, acknowledging that many might be "slop" but increasing the odds of hitting a success. * **The "Ouroboros" Effect:** A concern is raised that as AI models are trained on existing data, they may eventually have nothing new to draw from, leading to a recursive and less interesting form of cinema. ### Notable Risks and Concerns: * **Job Displacement:** The automation of tasks currently performed by artists, illustrators, and other below-the-line specialists is a significant concern, with illustrators like Reid Southen reporting a substantial decrease in income due to AI replacing human work. * **Erosion of Artistic Integrity:** Critics fear that the ease of AI generation will lead to a proliferation of derivative, soulless content that lacks the depth and emotional resonance of human-created art. * **Copyright Infringement and Exploitation:** The use of copyrighted material to train AI models without proper licensing or compensation raises serious ethical and legal questions. * **Devaluation of Human Creativity:** The argument is made that AI-generated content, even if technically proficient, may lack the "human touch" and the unique problem-solving that arises from human collaboration and struggle. * **Unintended Consequences:** The rapid adoption of AI in filmmaking could lead to unforeseen societal and cultural impacts, altering the landscape of creative industries. ### Material Financial Data: * **Cost Savings Potential:** James Cameron suggests that AI could "cut the cost of that [effects-heavy films] in half," a key driver for studio adoption. * **Production Budgets:** The Russo brothers' Netflix film *The Electric State*, which reportedly utilized AI for some effects, cost over $300 million to produce, indicating that AI integration does not yet guarantee cost reductions on large-scale projects. ### Key Figures and Companies: * **Natasha Lyonne & Bryn Mooser:** Co-founders of Asteria, an AI entertainment startup. * **C. Craig Patterson:** Indie artist and director, collaborating with Asteria. * **Moonvalley:** CAA-backed firm developing "ethical AI-tools." * **Brit Marling & Jaron Lanier:** Collaborating on Asteria's AI film *Uncanny Valley*. * **Runway AI:** A prominent AI company with deals with Harmony Korine's EDGLRD, Pablo Larraín's Fabula, and AMC Networks. * **Luma AI:** Startup behind Dream Machine and Modify, opening a lab in Hollywood. * **Justine Bateman:** Actor and filmmaker, a vocal critic of AI in filmmaking. * **Reid Southen:** Film concept artist and illustrator, advocating against AI's impact on labor. * **James Cameron & Timur Bekmambetov:** Directors embracing AI in their work. * **Darren Aronofsky:** Partnered with Google DeepMind, exploring AI for storytelling. * **Peter Docter:** Chief Creative Officer at Pixar, questioning the extent of AI's role. * **Midjourney:** Image-generation company facing copyright infringement lawsuits from Disney and Universal. * **Wonder Dynamics:** AI work-app company whose division is involved in AI-enhanced visual effects. * **OpenAI:** Company behind Sora, its video tool being used in various film projects. * **Teamsters President Sean O’Brien:** Leading opposition voices advocating for AI protections. * **John Lopez:** Veteran screenwriter, emphasizing the value of human collaboration. ### Recommendations (Implicit): While not explicitly stated as recommendations, the report highlights the need for: * **Legal Clarity:** The outcome of lawsuits like Disney and Universal v. Midjourney will be crucial in defining the legal framework for AI in creative industries. * **Labor Protections:** The WGA contract and ongoing discussions with unions like SAG and Teamsters indicate a need for robust protections for human workers. * **Ethical Guidelines:** The development and adoption of AI in filmmaking should be guided by ethical considerations regarding originality, attribution, and fair compensation. * **Artistic Intent:** Filmmakers and studios must carefully consider how AI is used to enhance, rather than replace, human creativity and emotional storytelling. The report concludes that Hollywood is at a critical juncture, facing an "AI civil war" that will fundamentally reshape the industry, with the outcome of this conflict determining whether AI becomes a tool for unprecedented creative expansion or a force that erodes the very foundations of human artistry and labor.

Rise of the Machines: Inside Hollywood’s AI Civil War

Read original at The Hollywood Reporter

On a chilly day at a vintage studio building on the Eastside of Los Angeles, Natasha Lyonne sat in front of a large-screen TV and played with a joystick.The device in her hand looked a lot like a vintage Atari 2600 paddle, and as she spun it one way, then the other, images appeared, shapeshifted and melted into various forms of digital surreality; at one point the model generated a tableau it called “Artpixel Monochromatic Media Shower Fractal 3.

”Lyonne would occasionally emote to the two men sitting near her, who sometimes took the paddle. “Go back to the Rothko,” she exclaimed in her unmistakable Long Island rasp at one point, as onscreen an image popped up in the style of the American abstract expressionist and then just as quickly disappeared.

Lyonne is the co-founder of Asteria, an AI entertainment startup of the kind that has begun to dot both coasts like a news map in an alien-invasion movie. She was seated in the company’s headquarters, in a historic building at one time run by the troubled Charlie Chaplin collaborator Mabel Normand — two complicated, successful Hollywood women, a century apart.

Lyonne’s mission in the joystick session was, in her technical coinage, “just to fuck around.” A staffer had created the device to test the idea that images could be generated with not text prompts but tactile scrolling. The effort was telling. This was an attempt to see what filmmaking looked like when the creative brain starts to merge with the machine mind.

“It feels here what the beginning of Pixar must have felt like,” Lyonne said. “Everyone is in the Imagineering phase — very blue-sky, very inspiring, all trying to crack the code.”Next to Lyonne, one of the two men by her side — her Asteria co-founder and romantic partner Bryn Mooser — nodded. “But hopefully we’ve already cracked a few of them,” he said.

The second man, the indie artist and director C. Craig Patterson, gave a coy smile.On this day, Lyonne and Mooser had yet to announce (but were already developing) Uncanny Valley, the AI film that Asteria and its parent company, the CAA-backed “ethical AI-tools” firm Moonvalley, are making with Brit Marling and the virtual reality pioneer Jaron Lanier.

The project marks one of the first major efforts to build a whole film around machine-generated media. But the hoopla of such announcements obscures all the ways AI is already lodged inside our filmmaking.Hollywood is currently in the midst of an AI insurgency, though even that noun may not do the moment justice.

Though still fragmented, the effort is increasingly looking like a full-on takeover, a Pixar-like artquake that aims to change the provenance of images, the business of production and (not to put too fine a point on it) the language of cinema itself.The movement is building from several directions — from Hollywood-adjacent startups like Asteria and Runway AI; from AI-curious traditional entertainers like the directors James Cameron and Timur Bekmambetov and Lyonne and Darren Aronofsky (who’s partnered with Google DeepMind); from studio executives aflutter with the thought of massive cost savings; from an assortment of effects and other below-the-line specialists attracted to (if slightly wary of) the whizbangery; and, of course, from executives at companies like Google and OpenAI, who gaze upon the possibility of an automated Hollywood with the same disbelieving glee of an insulin dealer who has just stumbled upon a diabetic convention.

Veo 3 and Gen-4, Sora and Luma — the names of the generative video products at the center of the movement carry an abstract, almost ersatz quality. What can these things do, we wonder, and what will they make us do? But if their branding feels opaque, their goal couldn’t be clearer: for a machine to create, with just the slightest nudging from us, the kind of cinema that for more than a century only could exist when a group of people got together in a physical space to construct and record it.

In the past few months alone, Runway AI has announced deals with Harmony Korine’s EDGLRD, Pablo Larraín’s Fabula and AMC Networks to go along with the dozens of studios and production companies informally playing with the company’s tools to figure out their value and limits — a backdoor introduction of machines into the house of storytelling.

In response to this ambition, a countermovement has arisen, a prickly resistance to the idea of removing creativity from human hands. It has coalesced around high-profile spokespeople like the actor-filmmaker Justine Bateman and designer Reid Southen, who worry about the effect on artistry and humanity.

Their resistance has been bolstered by SAG and WGA and other labor groups panicked about the effect on available jobs. And, sometimes paradoxically, even by the studio bosses themselves, who wonder, notwithstanding all those tantalizing bags of money saved, if allowing a computer system to swallow up the millions of hours of moving images they created so it can take over the creation itself is the best idea — whether that will yield the next Pixar or, as seems equally plausible, just the demise of the old one.

“We get together in the Atrium all the time and talk about this,” says Peter Docter, chief creative officer at the current Pixar. “How much should we be letting the machines do the work?”***Cinema is built on illusion. The Lumière brothers famously (if perhaps apocryphally) scared 1896-era audiences of Arrival of a Train at La Ciotat into believing that a train was actually barreling into the theater.

Some 80 years later, the early Imax film To Fly seemed so real with its airborne panoramas that many filmgoers experienced vertigo. As recently as 2010, numerous audience members fainted watching James Franco slice his arm off in the climactic act of self-preservation in Danny Boyle’s 127 Hours.Filmmakers clearly constructed all these scenes, a fact that neither trips our ethical wires nor stops our biological reactions.

If anything, the ability of filmmaking technology to trick us into believing something is really happening makes the work more worthy of our approval. The grander the illusion, the higher the praise.AI tests that theory in a reductio ad absurdum way. It is, in one sense, the ideal illusion, tech creating the next jaw-dropper to induce running or fainting without the requirement of any real-world duct tape to make it happen; you simply snap your fingers and it appears.

But AI also destroys the organic roots of that illusion. The compact of cinema for its roughly 125 years of existence is that we accept all the trickery onscreen because we know it was created by humans standing behind it — that whether the Death Star is being blown up or Chow Yun-fat and Michelle Yeoh are flying through the air in a sword fight, those born of flesh-bound mother and in possession of human brain came together, puzzled over a problem and figured out its solution to give us the art that we now see.

Whatever didn’t happen involved a lot of people to make happen. An AI scene, on the other hand, happened because someone uttered some magic words and little pieces of silicone ran through 80 trillion calculations per second.“Humans always figured it out,” says Bateman, who has emerged as one of Hollywood’s most vocal anti-AI activists.

“That great shot at the beginning of Sunset Boulevard where you’re looking up from the bottom of the pool past the body to the photographers. That’s such an imaginative shot. They used a mirror to get it. If they had AI, they wouldn’t have resorted to that. And we would have been robbed of one of the great shots in cinema.

”A scene from the Runway AI movie “Total Pixel Space.” AI is already inside Hollywood — and used to make Norman Rockwell images as much as interplanetary ones.Runway AIBateman says relying on AI is exploitative because it in fact can only make its calculations based on all that humans did before. That presents an obvious labor-ethics challenge, since none of those humans seems likely to be paid or credited.

But even more problematically, she says, it makes for an existential problem, since it means human artistic effort as we’ve known it pretty much since the hieroglyphs is now stopped in its tracks. “Using AI for a shot,” she says, “is a regurgitation of the past.” Suffice to say that is not how the insurgents see it.

As Patterson at the Normand studio tinkers on a screen for a short he is making for Asteria, Mooser looks on approvingly. The filmmakers poring over AI see in this fresh tech a kind of efficiency transformation that gives the whole enterprise new utility, the way the cellphone didn’t just improve what Alexander Graham Bell had devised but changed the nature of communication itself.

“We can do things faster and cooler than ever,” Patterson says. “And the best part is we don’t even know yet what it can do.”Last week, Luma AI, the startup behind a set of slick video tools called Dream Machine and Modify, announced a new lab in Hollywood. The company’s aim, CEO Amit Jain tells me, is to crank up output in ways current economics would never allow.

“Why are you making five movies a year when you should be making 50, you should be making 100?” he says. Jain acknowledges that many of these could be slop. But he offers a punchy bit of logic: You have a much greater chance of putting one over the left-field wall with 95 more at-bats.Asteria, meanwhile, has already dropped AI into its films.

Not long before the fuck-around session, the company debuted the documentary Free Leonard Peltier at Sundance. Centering on the jailed Native American activist — it premiered just days after President Biden granted him clemency — the film looks to tell Peltier’s story from the inside.As participants and experts recall what happened that day, we watch from Peltier’s perspective as he tries to flee the reservation and elude FBI capture.

These reenactments by now feel familiar; documentarians from Errol Morris on down have been doing them for decades in the absence of archival footage. Only it’s not a reenactment. Our seasoned documentary eyes don’t stop to consider a third possibility — that capturing this singular moment of Peltier running didn’t involve going to a spot in the Dakotas, standing in a specific time and place, and imagining what he must have been feeling.

Instead, a computer was told to do the imagining for us.To those practicing the form, that is a virtue. Even the most adroit filmmaker in the age of iPhones will say that some scenes are just too hard to capture, that cinema is constrained by reality. AI-generated film promises to collapse all that — to shrink to zero the barrier between wanting a shot and making it happen.

Indeed, to watch these tools in action — a whole cityscape springing out of the earth, people dancing across a field in intricate choreography — is to find one’s mind if not blown, then at least experiencing a very hot wind. Text-to-video tools elicit God-like vibes, and also slightly cheaty vibes, like the first time you logged into ChatGPT and had it write a thank-you note from nothing — except now multiplied to the power of Spielberg.

Something that would have taken dozens of people and hours to produce just appeared in front of me, and I got away with it.“What this tech enables you to do is take anything inside your brains and bring it to life immediately,” Alon Soran, chief commercial officer at EDGLRD, told me when the Runway deal was announced.

EDGLRD has used AI in a number of its productions, including a hybrid-media film called Baby Invasion that premiered at last year’s Venice Film Festival and a campaign for Valentino’s recent fall-winter collection. “For the first time, our ability to make things is at the same pace as our ability to think of them.

”That is a powerful idea. And one with the potential for a lot of unintended consequences.***In June, Disney and Universal filed a copyright-infringement lawsuit against the image-generation company Midjourney. Alleging a “bottomless pit of plagiarism,” the companies are seeking to stop the startup — and its much larger and better-funded competitors — from grabbing all the movies they’ve made to feed into its model.

“If a Midjourney subscriber submits a simple text prompt requesting an image of the character Darth Vader in a particular setting or doing a particular action, Midjourney obliges by generating and displaying a high quality, downloadable image featuring Disney’s copyrighted Darth Vader character,” the complaint says.

Studio executives sit on a strange fault line of the AI insurgency, thrilled by the production money they can save in an ever-chillier climate for their product, yet terrified that consumers might look to save their own money and just make the product themselves.Asteria founders Bryn Mooser and Natasha Lyonne at the 2024 Gotham Awards at Cipriani Wall Street.

The pair are part of the movement to bring AI to Hollywood.(Photo by James Devaney/GC Images)The budget benefits are certainly real. Those in the AI insurgency like to point out that indie filmmakers will now operate on a studio level while garden-variety studio filmmakers can act like James Cameron.

And Cameron himself? He’d be free from having to convince a studio to spend $300 million on his latest vision — perhaps one reason he’s gone from comparing AI to a nuclear arms race to extolling the tech. “If we want to continue to see the kinds of movies that I’ve always loved … big effects-heavy, CG-heavy films, we’ve got to figure out how to cut the cost of that in half,” he said on a Meta podcast recently.

“That’s my sort of vision for AI.”But for all the cash AI could save them, it remains far from clear whether members of the studio establishment realize that the chance to automate content will at the very least drastically change their business model (why go through the risky bother of generating new material when you can just let people play with what you already have?

) and at most eliminate the need for large-scale production and distribution altogether.The studios are reacting the way studios react when a whole bunch of their stuff ends up in places they didn’t authorize: They’re suing.Judges have recently ruled for Silicon Valley companies against two groups of authors, in copyright-infringement cases filed in tech-friendly San Francisco.

But Disney and Universal’s suit against Midjourney, crucially, was filed in Los Angeles, where courts are more likely to be sympathetic to Hollywood. How the judge sees the case could well determine the future of a traditional professional production model in the AI age.Paul Thomas Anderson and Wes Anderson will always be Paul Thomas Anderson and Wes Anderson, of course, and it’s highly unlikely their brand of bespoke film will change.

But the AI age might not produce much of a new Andersonian generation if there is no studio ecosystem (or commercial market) to support that type of human-guided film. Given its lower costs, automated media doesn’t need to match human-led work — it need only be good enough. Offering a hint of that new math this summer is the AI “provocation” The Velvet Sundown and the band’s Spotify hit “Dust on the Wind.

” With its respectably generic sounds and million monthly listeners, the song offers a glimpse of a coming world of creativity where the risk-reward for human-centric work rarely adds up.And while Aronofsky’s AI company Primordial Soup will no doubt deploy LLMs to interesting effect (the company’s unofficial motto is “make soup not slop”), most of the people churning out AI movies won’t be Darren Aronofsky.

Just because Bon Iver uses auto-tuning doesn’t mean its net artistic effect is positive.Instead, what the AI insurgency could yield is a different kind of creation. There’s a radical thought that AI cinema will help the film world conjure not just scenes but people — “digital humans” that will look and move like real actors without any of the pesky concerns of a bad day, or residuals.

If that were to happen, our films would change in unthinkable ways. Humphrey Bogart could be acting opposite Selena Gomez. New actors we’ve never heard of because they’re not people at all could win Academy Awards.But we don’t need to spin such a fanciful scenario to see how AI will change the grammar of film.

An evolution already came this spring with The Electric State, a Russo brothers Netflix movie with Chris Pratt and Millie Bobby Brown, filled with all manner of robots and nonhuman creatures.While the film hardly set critics afire, with its FX-driven wild futuristic beings and robots engaging in wild futuristic expressions, it hinted at what the language of cinema might look like in an AI age.

Indeed, some of the robot effects were handled by Wonder Dynamics, a West Hollywood-based division of an AI work-app company called Autodesk.One of Wonder Dynamics’ innovations is that, rather than taking stock creations and dropping them in — a kind of AI 1.0 — it allows a level of in-scene manipulation.

“Our big belief is that whatever we build needs to be editable and controllable,” the company’s co-founder, special-effects guru Nikola Todorovic, tells me.If such innovations catch on, we might ultimately have entire new genres made possible by AI. Rather than digital humans taking the place of actors in our existing genres, cinema could be dominated by stories that lend themselves to these cheaper, manipulable and non-Guild-eligible AI creatures.

(Such creations would cleverly circumvent SAG guardrails; what does it matter if an actor needs to give their consent if you’re not using actors in the first place?)The ability to so easily joystick characters’ movements and even emotions within a scene will, simply put, result in us seeing a lot more of them.

For all its loud incoherence, The Electric State could eventually be viewed less as a head-scratching, made-for-streaming afterthought than the proto version of a new way of thinking about film that simply had yet to work out the kinks, the way the original Tron offered a portentous glimpse into what Hollywood’s effects age would eventually look like.

As for AI saving money? Not yet. The Electric State reportedly cost more than $300 million to produce.***One recent afternoon in New York’s Chelsea neighborhood, Runway AI co-founder Cristóbal Valenzuela sat in his company’s conference room and talked about a flying Coke can.The day before, a notable director had sat at the same table and been wowed, according to Valenzuela, by an AI model that with nothing more than a prompt had made the beverage up and fly off the table in an onscreen reenactment.

It’s the kind of filmic trick current LLMs barely break a sweat pulling off but that can nonetheless dazzle people who’ve spent their lives shouldering the difficulty of making objects do things objects don’t normally do.“When artists come in and see what’s possible, they’re instantly excited,” Valenzuela says.

“And we’re instantly excited to see how we can help them.” The story has a dual purpose. First, it suggests that Runway AI is, as its executives like to say, just a “tool” to assist great artists, no different or more soul-stealing than providing Picasso with a fresh set of paintbrushes. And second, it suggests that really big directors are showing up to hear about it.

While nearly all of what Runway does takes place inside a computer, Valenzuela and his partners had taken pains to decorate their office with the warm touches of analogue creativity. A vintage Polaroid camera sat on one shelf, a set of books about tapping into one’s inner muse lay on another. In one corner, a set had even been built for an animated sci-fi detective story the company was producing.

“We didn’t need to, but it just helped inspire us,” Valenzuela says. The scene was something of a mind scramble. For years, filmmakers have tinkered with designs on a computer to prepare to make a movie on a physical set. Now, the equation had been reversed.In another corner of the office, an engineer who used to work at Marvel was tweaking a model to allow for the seamless creation of a car chase, the kind of scene that involves a careful set of continuities that can tax a piece of computer code that has never set foot in a car.

What the engineer was doing, like so much of what Hollywood AI companies are doing, wouldn’t be dropped specifically into a film. But he was refining a model so that someone, somewhere, could at some point. In Runway’s vision, when the next William Friedkin wants to thrill us, he won’t need Popeye Doyle to commandeer a LeMans and narrowly avoid hitting a baby carriage — he just has to use a machine that knows a movie that once did.

A Chilean with an easygoing thoughtful manner, Valenzuela founded Runway with two fellow millennials, Alejandro Matamala Ortiz and Anastasis Germanidis, after the three met at the cutting-edge ITP program of NYU, which crossbreeds technology and art. Among the trio, Valenzuela is the avowed cinephile, the one who has been both reassuring Hollywood and pushing his staff to contour products for it.

(Runway’s tools “Act-Two,” “Gen-4” and “Gen-4 References” are, unlike OpenAI’s, specifically designed to solve challenges in filmmaking, like allowing characters to look the same from scene to scene, a major problem for a memory-deficient machine.) Among the company’s deals is a high-profile pact with Lionsgate, and it has loaned its tools out to nearly every major studio to play around with, sometimes even placing an employee on the lot as a consultant to guide them.

Several weeks after the meeting, the company would rent out Lincoln Center’s Alice Tully Hall for an “AI Film Festival.” Valenzuela stood in front of a cheering crowd and noted how “millions of people are making billions of videos using tools we only dreamed of,” after which 10 decidedly dreamy, almost experimental films (character dialogue is still hard in AI movies) were screened for the audience.

While undeniably possessed of vision, none of the films acknowledged all the previous artists’ work they had drawn from nor, more important, the future work they can cut into.I asked Valenzuela why he didn’t feel all these models were impinging on what makes movies human. “They said the same about Industrial Light & Magic — ‘It’s too much technology, it’s not art,’” he said, then added with a friendly but pointed edge, “Imagine if we’d listened.

”Someone who is certainly not listening is Bekmambetov, the Kazakh genre auteur of Wanted and Abraham Lincoln: Vampire Hunter. Bekmambetov has been shepherding a series of films that he dubs screenlife, which aims to capture our digital moment by filming entirely within screens, and as part of that he’s pushing into an AI future, both thematically and technically.

A new film he’s in production on now, a biopic called Luria, will be generated largely by AI. SAG may want to call off the wolves, though: Bekmambetov is jujitsuing AI’s tendencies against it, having the models generate false visions as part of the protagonist’s research into neuroplasticity, the science of shifting brain morphologies.

“It’s a trick,” Bekmambetov says. “I started this project seven years ago but couldn’t make it — too expensive. It’s 90 minutes of visual effects showing hallucinations. Now all the existing AI models create hallucinations.”Wonder Dynamics’ tools allow for human characters to be replaced in footage by AI-enhanced ones, such as this crash test dummy.

The director believes any filmmaker not using AI in an unusual way will find themselves disappointed; the tech thinks too pragmatically for art.“People will still flip tables in the temple,” says Bekmambetov, whose upcoming Amazon/MGM sci-fi film Mercy has a very human Chris Pratt wrestling with a very AI-seeming Rebecca Ferguson.

“The machine tries to simplify looking for a result … a solution straight ahead. But humans wonder what’s behind the corner.” That distinction, he says, is the difference between art and infomercials, and is why AI will struggle with the former.Such a phenomenon may be on display with some OpenAI attempts at cinema.

The Sam Altman-run company has had a herky-jerky relationship with filmmakers, seemingly cognizant that, unlike Runway, it is not really a creative-minded entity and its platforms are a lot more likely to be used by developers building an AI assistant than a product that helps you cosplay Scorsese.

Plus, some filmmakers are straight-up wary of working with a company they see as coming to automate their jobs. (We’ll also see how Hollywood feels about Altman when Amazon releases its OpenAI drama Artificial, which looks to begin shooting this summer with Luca Guadagnino directing and Andrew Garfield as the provocative mogul.

)Yet OpenAI reps have hung around film festivals and made entrées to filmmakers and studios, while Sora, the company’s video tool, has been used for a host of films from interesting artists. One of them is Air Head, a micro-short from the Toronto pop collective shy kids.Air Head tells a story of a man with a balloon for a head who keeps a positive attitude as he goes (well, floats) through life.

The voiceover piece leans into the dreamlike power of Sora, first by the mere fact of its whimsical story and then, as the head floats around the world, building in all the big global set pieces that a text-to-video tool so easily can whip up.But Air Head also inadvertently shows the problems with letting machines take creative lead on your film, with the movie exuding a soullessness that feels apt for images originating outside a human brain.

“The dystopia is coming, but boy are the neon lights pretty,” one commenter posted on YouTube.“Wow this is like a totally sick ad for a mid-tier credit union,” another wrote.***Automating cinema that used to be human-made risks change on two fronts: You take the human out of the process, and you take the humanity out of the result.

The first score brings a host of labor challenges. Job displacement as not a far-off fear but an imminent peril is articulated from within Hollywood most persuasively by Reid Southen. A film concept artist and illustrator who has worked on franchises from The Matrix to The Hunger Games, Southen has been instrumental in getting Hollywood rank and file to see the power of the tech to automate away human jobs.

He says that his income has been slashed roughly in half in the past two years, not because studios are turning to other illustrators but because they’re turning to no illustrators at all, relying on AI programs like Stable Diffusion, Midjourney and OpenAI’s DALL-E to do it for them.Video remains glitchy and new, but still images are something AI has been doing for a few years now, and Southen has fervently made the case that what has happened to him is about to happen to a lot more people.

“If they can pillage and plunder everyone’s work to replace you, it will destroy whole creative industries,” he told me in May. “They may make money in the short term,” he adds of studios, “but in the long term it will destroy them.”Even the flawed nature of the models — a common refrain among those who say machines can “never replace” humans doing creative work — won’t help, he says.

“They’ll throw a bunch of stuff at the wall and bring an artist in only when they absolutely have to,” he says.(AI, it should be noted, has yet to infiltrate script development because the post-strike WGA contract disallows studios from doing exactly what Southen describes. What the next contract, due in less than 10 months, will bring is less clear.

Writers themselves, an informal survey indicates, are not really using AI as a shortcut, save for occasional compressions. The blame for that shaky script can stay on the humans.)Hollywood illustrator Reid Southen put together a side-by-side comparison of images from Jurassic Park and the video-generation tool Midjourney Those toiling in the space see AI as a boon for human labor.

“When greenscreen came into the industry, it took 1,500 jobs but created hundreds of thousands more because now you had all these large-scale movies that could never have been made before,” Patterson, the Asteria director, tells me. “I look at generative AI the same way. It’s an opportunity for artists to come and build.

”But the analogy ignores a key difference between greenscreens and LLMs. The former inflated productions to tentpole size; the latter will likely move a lot of productions from the set to the control room. Why hire a huge, expensive crew to shoot on location for weeks when five people huddled over a laptop can prompt their way to the same scenes?

Such realities have not gone unnoticed by the pushback crowd. “I mean, you can make a movie on an iPad and create Hollywood characters,” says Sean O’Brien, the Teamsters president who has emerged as one of the leading opposition voices. Rather than leaning into AI artistically, he says, the industry needs to marshal its neutralization efforts.

All those who care about human labor must “be vigilant on making sure there are protections against AI, utilize AI where it’s necessary and where it’s not necessary mandate that it can’t be used,” he tells THR.But for all the land mines on the labor issue, the second question, of what AI will do to the result, might even loom larger.

Licensing fees, should they come in those agreements, will solve legal challenges, and at least restore some equity and compensation to what is, at the moment, a wild West of exploitation. But it will not solve, and indeed in many ways could worsen, the more artistic problem of what it means for so much of our art to be a Batemanian regurgitation of the past.

Saying that people will get paid for the reboot doesn’t make for any less of a reboot. And traditional reboots at least involve artists trying to bring their own spin. What AI threatens to do is put reboot culture on steroids by taking it out of the hands of creators entirely.“Even the biggest studio moneygrabs are the product of 500 humans, desperate artists competing with each other and banging their head to make something good,” says the veteran screenwriter John Lopez.

“AI preempts that process because it reduces everything to one person working with a model. And there’s no way one dude at a keyboard has the creative impulses to put something on the screen that matches the information in 500 brains.”Lilo & Stitch may exemplify modern Hollywood’s tendency to cynically repackage what worked in the past so it can be resold to the same audience two decades later.

But the new film is a genuine artistic creation, with an Oscar-nominated director, a veteran producer and a diverse cast. Cinema’s AI age could return a whole different kind of Lilo & Stitch, with none of those bona fides, just a thousand sloppified versions of a girl and her alien dog bonding over ohana in the United States of Personalized Content.

From left: Runway AI’s Alejandro Matamala-Ortiz, Anastasis Germanidis and Cristóbal Valenzuela, photographed outside their Manhattan offices in 2023.Should such a world happen, it could lead to a Hollywood that looks a lot more like social media. And if you’re the kind of person who finds genius in memes, there will be something to admire in these new reappropriated forms.

The de-professionalization may even be encouraging on a populist level, putting cinema in the palms of the many. But art is also inherently elitist. And it seems reasonable to ask if, in eroding this elitism, aspects of art get junked too.At the Tribeca Film Festival a few weeks ago, Aronofsky premiered Ancestra, Eliza McNitt’s 45-minute film produced by Primordial Soup.

At the event, Aronofsky laid out a vision that will be heartening to anyone hoping that the AI age can retain the human.“The slop is just mind-blowing in the sense that you’re like, ‘Whoa, I’ve never seen that before,’” said the director. “But none of it stays with you. It gets your attention for a second and it really works well on the socials … but it doesn’t really stay with you and that’s because there are no stories, there are no emotions to it.

”Aronofsky said his mission was to locate them in the machine. “There are lot of ways to use these models. I’m mostly interested in figuring out how to use these models to tell stories.”But he admitted he was still early in that process, and even his polished hands had yet to figure out how to coax narratives from the code, or if they were even coaxable.

If they are, it raises one final set of questions: Where does the newness eventually come from? Because if the models synthesize everything human that ever was, what happens when so many meaningful combinations are exhausted? What happens when the AI has nothing left to draw from but itself? At that point, could we be headed for a kind of cinema of the ouroboros, an endlessly recursive set of outputs that gets less and less interesting as it becomes more and more inbred?

Art has always drawn from the past but also pushed inexorably into the future. An AI that by definition looks backward makes you wonder if there is anywhere left to go.

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