史克威尔艾尼克斯重组:大规模裁员并整合日本开发业务 - IGN

史克威尔艾尼克斯重组:大规模裁员并整合日本开发业务 - IGN

2025-11-23Technology
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卿姐
早上好,norris。我是卿姐。现在是11月23日,星期日,早上8点。欢迎收听专为您打造的 Goose Pod。
李白
吾乃李白。今日,我等将共议“史克威尔艾尼克斯重组,裁员以固日本业务”之事。
卿姐
就如同那句诗所说,“山雨欲来风满楼”。史克威尔艾尼克斯,这家创造了无数梦想的游戏公司,最近正经历一场剧烈的内部变革。一场大规模的裁员风暴席卷了其英国和美国的团队,上百个家庭因此受到影响。
李白
哼,风满楼!此非甘霖,乃是冰雹!百员猛将,一朝解甲,此乃壮士断腕之举。其言曰“整合日本业务”,实则将昔日西征之兵马尽数遣散。此举背后,是何等的无奈,又是何等的决绝?
卿姐
这确实是一个艰难的决定。这次重组旨在将开发力量重新集中于日本本土,以应对之前西部工作室表现不佳的局面。公司正试图通过收缩战线,重新聚焦于其最核心的优势,也就是打造我们熟知的日式角色扮演游戏。
李白
所谓“核心优势”,莫非是“最终幻想”与“勇者斗恶龙”之旧梦?固守本土,看似稳妥,然江湖之大,岂能偏安一隅?此番收缩,恐非良策,乃是豪情壮志消磨殆尽之兆也!长此以往,何以逐鹿天下?
卿姐
说起它的过往,也确实令人唏嘘。我想,这大概就是“眼看他起高楼,眼看他宴宾客,眼看他楼塌了”的现代演绎。回想2009年,史克威尔艾尼克斯收购Eidos,将《古墓丽影》、《杀出重围》等西方大作纳入麾下,何其意气风发。
李白
当年之举,可谓“气吞万里如虎”!老夫犹记,劳拉之倩影,詹森之铁腕,皆为一时豪杰。然短短十余载,竟将此等良将拱手送与Embracer集团,作价三亿,贱卖矣!如同将自家宝刀赠予敌手,令人扼腕!
卿姐
是的,2022年的那场交易,以3亿美元的价格出售了水晶动力、Eidos蒙特利尔等三个工作室及相关IP,确实是其战略收缩的关键一步。这背后,或许是《漫威复仇者联盟》等作品的商业表现未达预期,让管理层对西方市场的投入产生了怀疑。
李白
商贾逐利,本无可厚非。然游戏乃艺术,非纯粹货殖之物!一部《银河护卫队》,虽销量未达天听,然其故事之妙,岂能以金银衡量?为一时之财报,舍弃苦心经营之城池,实乃短视之举!
卿姐
这正是问题的核心矛盾所在:艺术追求与商业现实的冲突。一方面,玩家们怀念那个创意迸发、佳作频出的黄金时代;另一方面,3A游戏的开发成本日益攀升,动辄数亿美元的投入,让任何一次商业失败都可能成为压垮骆驼的稻草。
李白
稻草?我看是贪欲之山!业界大势,并购成风,致使巨头臃肿,失其灵性。微软、索尼之流,亦在裁员。此非个例,乃是通病!开发者呕心沥血,高层却只问报表,此风不改,何来传世佳作?“安能摧眉折腰事权贵,使我不得开心颜”!
卿姐
确实,整个游戏行业似乎都陷入了一个怪圈。根据统计,从2022年到2025年,全球游戏行业预计将失去约45000个工作岗位。这不仅仅是数字,背后是一个个鲜活的梦想和破碎的职业生涯,尤其对新人来说,入行的门槛变得前所未有的高。
卿姐
这次重组对史克威尔艾尼克斯的直接影响,体现在其财务报告上。数字娱乐部门的净销售额和营业利润均有下滑。这既是阵痛,也是公司希望通过变革扭转的局面。但对那些离开的员工来说,这无疑是一次沉重的打击。
李白
“一将功成万骨枯”!财报之起落,不过是冰冷数字。而那些被裁撤的画师、编剧、巧匠,他们的才华与热血,又将归于何处?玩家之声,震耳欲聋,他们渴望的是触动灵魂的故事,而非流水线上冰冷的商品!
卿姐
许多玩家也在社交媒体上表达了类似的看法,他们认为公司应该更专注于创作玩家真正渴求的游戏,而不是盲目追逐潮流。这种来自市场的直接反馈,或许比任何财务分析都更能揭示问题的本质。希望管理层能听到这些声音。
卿姐
展望未来,史克威尔艾尼克斯还提出一个颇具争议的计划:到2027年底,计划让生成式AI承担70%的QA,也就是质量保证工作。他们希望通过拥抱AI技术,在开发和发行两端都更具侵略性。
李白
以AI取代人力?荒唐!此举无异于饮鸩止渴!游戏之魂,在于匠心独运,在于人情冷暖。机器焉能辨识其中之妙?若连勘误纠错之责亦假手于无情之物,其作品必将魂魄尽失,只余一具精美而空洞的驱壳!
卿姐
看来,科技与人情的博弈,将是游戏行业未来永恒的话题。今天的讨论就到这里。感谢您收听Goose Pod。
李白
明日江湖再会!

本期播客讨论了史克威尔艾尼克斯重组:大规模裁员并整合日本开发业务 - IGN相关话题,为您带来深度分析和见解。

Square Enix Undergoes Mass Layoffs As It Reorganizes to Consolidate Development in Japan - IGN

Read original at IGN

Over 100 workers in the UK and an unknown number in the US are expected to be impacted.Square Enix is undergoing mass layoffs today, potentially impacting over 100 individuals, alongside a broader effort to consolidate its publishing organization and focus its development work in Japan.Via public posts from former employees as well as confirmation from internal sources, IGN has learned that employees in the UK and US are being informed of the layoffs today, with an unknown number of US employees being dismissed by the end of the week, and a possible 137 jobs at risk in the UK.

Under UK law, Square Enix must undergo redundancy consultations to see if any jobs can potentially be saved, so the final number in the UK could be smaller. It is not yet clear which teams were impacted by this, or to what extent.Internally, a slide presentation now publicly available was also shared with employees earlier today, offered a progress report on Square Enix's ongoing "reorganization of overseas organizations", of which this restructuring seems to be a part.

Per Square Enix, the strategy has already involved "clos[ing] overseas development studios and shift[ing] toward consolidating development functions in Japan."As a part of this, Square Enix already sold Crystal Dynamics, Eidos-Montreal, Square Enix Montreal, and a number of associated IPs to Embracer Group.

It also already laid off workers across its Western operations in 2024.That leaves Square Enix with the Life Is Strange, Outriders, and Just Cause franchises currently managed by its Western studios, as well as the publishing of Powerwash Simulator.Square Enix has shared a statement with IGN confirming the layoffs, but did not respond to questions about the number of individuals impacted, what roles, or if any projects or specific studios were impacted:We are reorganizing our operations in North America and Europe to strengthen our development structure and to drive a globally integrated marketing strategy.

This was an extremely difficult decision, made following careful consideration and analysis by our leadership, in order to best position the Group’s long-term growth.We extend our heartfelt gratitude to the talented team members who will be departing the company for their significant contributions to Square Enix.

During this period of transition, we remain committed to treating each individual with the utmost respect and providing extensive support throughout this process."In the same presentation shared today, Square Enix also shared that it expects 70% of its QA work to be handled by generative AI by the end of 2027.

The company has stated in the past that it intends to be "aggressive in applying AI" across both development and publishing.Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.In This Article

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