## AI-Generated Game Clones Threaten Indie Developers, "Peak" Game Becomes Latest Victim **News Title:** AI Slop Is Ripping Off One of Summer’s Best Games. Copycats Are Proving Hard to Kill **Publisher:** WIRED **Author:** Megan Farokhmanesh **Publication Date:** August 14, 2025 This report from WIRED details the growing problem of AI-generated game clones targeting successful indie titles, with the popular co-op game "Peak" by Aggro Crab and Landfall being the latest prominent example. The article highlights the ease with which AI tools can be used to create cheap imitations, posing a significant threat to indie developers who often lack the resources to combat them effectively. ### Key Findings and Conclusions: * **"Peak" Success and Vulnerability:** "Peak," a slapstick co-op climbing game, has achieved significant commercial success, selling over a million copies in its first week and surpassing 8 million copies sold. This success has made it a prime target for scammers creating AI-generated clones. * **AI as a Tool for Scammers:** The article emphasizes that AI tools allow for the rapid and low-effort creation of game clones. These clones often use AI-generated marketing images and a basic game structure to deceive players into purchasing a low-quality product. * **Widespread Problem:** Clones are not new to the gaming industry, with indie darlings like "Super Hexagon," "Ridiculous Fishing," "Threes," "Unpacking," and "Wordle" having faced copycats. However, AI has exacerbated the issue by lowering the barrier to entry for creating these imitations. * **Difficulty in Combating Clones:** Developers face significant challenges in removing clones due to the legal limitations of copyright protection, which typically does not extend to genres, aesthetics, or gameplay mechanics. The process of reporting and getting clones removed from digital storefronts is often exhausting and time-consuming for small studios. * **Impact Beyond Profits:** While Aggro Crab is financially secure due to "Peak's" success, the proliferation of low-quality AI-generated games can harm the discoverability of legitimate indie titles by flooding storefronts with "garbage." * **AI-Generated Assets vs. Direct Theft:** The article notes a distinction between creating a clone by hand and using AI. While direct asset theft can be grounds for copyright infringement, using AI to generate unique assets makes legal recourse more difficult. * **Platform Responsibility and Developer Burden:** Digital distribution platforms hold the ultimate power to remove clones, but the burden of reporting and identifying them often falls on developers. Social pressure and public outcry are becoming crucial tools for developers to combat these issues. ### Key Statistics and Metrics: * **"Peak" Sales:** Over 1 million copies sold in its first week, surpassing 8 million copies sold overall. * **"Unpacking" Clones:** Developer Witch Beam has reported over 80 clones of their game "Unpacking" since its release in 2021. ### Notable Risks and Concerns: * **Deception of Players:** AI-generated clones often use misleading imagery and pretend to be established games to trick players into buying subpar products. * **Erosion of Trust:** The prevalence of scams can damage player trust in digital storefronts and the indie game market. * **Hindrance to Discoverability:** Flooding storefronts with low-quality AI-generated games makes it harder for players to find and support genuine indie creations. * **Lack of Human Artistry:** Developers like Aggro Crab express a desire to create and consume media made by humans, valuing the unique perspective and artistic intent that AI-generated content lacks. ### Important Recommendations (Implicit): * **Platform Action:** Digital storefronts need to implement stricter content moderation policies and streamline the process for developers to report and remove infringing content. * **Developer Advocacy:** Developers are encouraged to be vocal about their experiences and leverage social media to raise awareness and apply pressure on platforms. * **Player Vigilance:** Players should be cautious of suspiciously cheap games or those with generic descriptions and focus on supporting verified developers. ### Significant Trends or Changes: * **AI's Role in Game Development:** AI is increasingly being used in game creation, but this also presents new avenues for exploitation through rapid clone generation. * **Evolving Nature of Clones:** AI has made it easier and faster to create imitations, shifting the landscape of game cloning. ### Material Financial Data: * The article mentions that Aggro Crab is "confident about its bank account, thanks to Peak’s massive success," indicating that the financial impact of the clones on their specific situation is not a primary concern, but the broader implications for the industry are. ### Notable Quotes: * Nick Kamen (Aggro Crab cofounder): "We hate to see it." * Nick Kamen: "We're not really the type to be litigious. We're not really the type to be litigious." * Wren Brier (Unpacking’s creative director): "It feels like whack-a-mole sometimes." * Wren Brier: "They're not AI-made games, they're AI-generated marketing images attached to a completely unrelated, hastily slapped-together, bare-bones skeleton of a game." * Wren Brier: "They are literally a scam: They are trying to trick players into buying a crappy product by using misleading imagery and by pretending to be a real game that the player might have heard of.” * Nick Kamen: "I consume media because it's made by humans. I want to experience a piece of art, whatever it may be, another human has made and get their perspective and their outlook on the world. If AI is used to make the game, then you're removing that from the equation. There's no value in it.”
AI Slop Is Ripping Off One of Summer’s Best Games. Copycats Are Proving Hard to Kill
Read original at WIRED →Peak is this summer’s finest co-op game. Ostensibly a game about climbing a mountain, the slapstick comedy of its bobblehead characters falling down cliffs, easy-to-learn gameplay, and a little bit of cannibalism make it perfect fodder for Twitch streams.The game, created in partnership with developers Aggro Crab and Landfall as part of a game jam, is currently in Steam’s top five bestsellers.
It sold over a million copies in its first week and has now surpassed 8 million, according to Aggro Crab cofounder Nick Kamen. Now, as a result of its success, says Kamen, scammers are selling cheap, AI-made versions of it wherever they can.“We hate to see it,” says Kamen.Clones, games that share deep similarities in visuals or mechanics with popular games after they launch, have been a thorn in the industry’s side for decades.
Creators of Indie darlings like Super Hexagon, Ridiculous Fishing, Threes, Unpacking, and Wordle, which was eventually acquired by The New York Times, have all faced down copycats; some have used copyright claims to fight fakes. Not even big devs are immune; Sony Interactive Entertainment recently filed a lawsuit against Tencent over what it claims is a clone of the Horizon series.
Nintendo is suing Palworld creator Pocketpair over its similarities to the Pokémon series.These cheap imitations appear across many different platforms, whether it’s on console or PC, regardless of how big the distributor is. In December 2024, Kotaku published a report on clones and AI-generated games clogging up digital storefronts like Nintendo’s eShop.
Peak is especially vulnerable to copies on consoles because players can’t get it anywhere besides PC. The two games recently called out by the company had homes on the PlayStation store and Roblox. On YouTube, CGD Games released a video playing Peaked Climbing from the PlayStation store. It features cute, big-headed creatures (poorly) climbing a mountain; the game apes Peak’s premise and even the first-person view that players have of their climber’s disembodied limbs.
While it’s one thing to hand-make a copycat game, Kamen tells WIRED, “it's another thing to just use AI to get it out as fast as possible and as lazy as possible.” Aggro Crab made the majority of the game with Landfall, which created last year’s viral sensation Content Warning, during a game jam—a development sprint where creators spend their waking hours only working on a game.
“We're proud of our game,” he says. “We don't like seeing it get ripped off this way.”As AI becomes more common in video game creation, however, developers now have another thing to worry about, besides their jobs: AI-made clones, which require no coding experience or coding knowledge to create. Sites like Rosebud AI, Ludo AI, Seele AI, and more spit out quickly made, cheap games that players create by feeding them text prompts or photos.
YouTubers share tutorial videos on how to create games or even rip off others.Getting clones taken down can be an exhausting process for developers. Small studios have less time, energy, and resources to dedicate to this process, and they’re at the whims of the digital distribution platforms these games exist on.
Wren Brier, Unpacking’s creative director, says that since the game’s release in 2021, developer Witch Beam has reported more than 80 clones. “It feels like whack-a-mole sometimes,” Brier says. These are games that are not just similar in nature but “blatant copyright infringements” that lift the game’s assets or even its name.
“The majority have been extremely low-effort scams using Unpacking's name or imagery to trick players into downloading something that isn't even a game, just a series of ads,” she says.When it comes to many AI-made clones, Brier says there’s a misconception about what that means. “They're not AI-made games, they're AI-generated marketing images attached to a completely unrelated, hastily slapped-together, bare-bones skeleton of a game,” she says.
“They are literally a scam: They are trying to trick players into buying a crappy product by using misleading imagery and by pretending to be a real game that the player might have heard of.”Clones don’t always threaten a developer’s profits—Aggro Crab is confident about its bank account, thanks to Peak’s massive success—but the damage can be widespread in other ways.
Brier says that AI-clones hurt developers the same way AI books hurt authors: “Flooding a storefront with garbage that no one wants to play makes it impossible for players to organically discover indie games.” Game certification, the process of getting onto a platform, used to be stricter.“It's not a problem just for the games that get cloned,” Brier says.
“It's a problem for all of us.”For developers, there aren’t many options to fight clones, regardless of how they’re made. Intellectual property attorney Kirk Sigmon says clones are already difficult to tackle legally; copyright protection doesn’t extend to a genre, aesthetic, or even gameplay mechanics.
AI “definitely makes slop generation faster, but the issue has been around for well over two decades,” he says. “All that’s really happened is that the bar has moved ever so slightly lower for new entrants, because you can make an AI model pump out stuff for you faster.”The easiest case for copyright infringement typically happens when a cloner lifts work from the game directly—as happened with Unpacking.
“It’s not uncommon for knockoff games to accidentally (or intentionally) copy assets from the game they are knocking off,” Sigmon says.In fact, he says, AI-generated games might actually be better protected from copyright infringement lawsuits. “After all, if knockoff developers are savvy, they’ll use AI models to develop unique assets/code rather than steal it from another game or just download it from some random Internet source,” he says.
“That’ll make it much harder to go after them in court, for better or worse.”Platforms ultimately hold the power when it comes to ridding a storefront of clones, though smaller developers bear the brunt of the work in filing a report and sorting out who to talk to. Sometimes that process is quick and wraps in a few days; sometimes it can take weeks.
Social pressure may be the best defense a developer has. Sigmon says that complaining to storefronts or enlisting fans are workable solutions. “I don’t know many gamers who are a fan of half-hearted slop games,” he says.Aggro Crab and Landfall are taking this route. “We're not really the type to be litigious,” says Kamen, the cofounder.
Instead, they’re being outspoken in their distaste. In early August, the company posted on X, in reference to one copycat, that it would rather users “pirate our game than play this microtransaction-riddled [Roblox] slop ripoff.” Landfall tweeted that the company has “been reporting a bunch of these AI slop things” in response to a screenshot of the game Peaked Climbing.
It was available on the PlayStation Store before being removed; Peak was released only on PC. WIRED has reached out to PlayStation, Roblox, and Steam and will update accordingly.“I consume media because it's made by humans,” Kamen says. “I want to experience a piece of art, whatever it may be, another human has made and get their perspective and their outlook on the world.
If AI is used to make the game, then you're removing that from the equation. There's no value in it.”




